Middle Manager

Cannot attack. While face-up on the field, all of your other monsters lose 300 ATK due to constant 'check-ins'. Once per turn, you may schedule a meeting: skip your Battle Phase to draw 1 card.
“Has opinions about your calendar.”
About
Corporate Duel is a strategy card game where every monster, trap, and spell is something you've actually seen happen. Middle managers who can't attack but lower everyone's morale. Traps that activate the moment someone says "let's circle back." Equip cards that double your power but make you feel guilty for using them.
It's funny because it's true. It's strategic because the worst office dynamics actually do follow rules. We're building it for everyone who's been in that meeting.
These cards are AI generated. The pain is real for humans.
A taste of what's in the deck.

Cannot attack. While face-up on the field, all of your other monsters lose 300 ATK due to constant 'check-ins'. Once per turn, you may schedule a meeting: skip your Battle Phase to draw 1 card.
“Has opinions about your calendar.”

Activate when your opponent declares a direct attack. Negate the attack. Both players lose their next turn. The damage is emotional.
“75 minutes. 14 people. One agenda item.”

All monsters on the field lose 500 ATK and 500 DEF. Whenever a monster would attack, its controller must first 'request approval': roll a die — on 1-3, the attack is cancelled and that monster is shifted to face-down Defense Position ('out of office'). Burnout is universal.
“Take all the time you need. Just clear it with your manager. And the team. And finish your deliverables first.”
Kickstarter
We're planning a premium printed deck — the kind of card stock that justifies a meeting about it. Get notified when we launch and unlock early-backer pricing.